Story
Basic Info
The Lights of Myndell is set in an original fantasy world, with magic, bizarre creatures, and interesting people. The game itself is set on an island in the middle of a deep ravine close to the civilization's centre, accessible only by flying ship and currently isolated from the rest of the world.
There will be numerous interweaving plots that the player can follow as they see fit, handling situations as they please or ignoring them completely. Our intention is to provide several possible endings to the game, as well as show the consequences of the player's actions. We also want to avoid the dead-ends and out-of-nowhere illogical puzzles that occasionally cropped up in older point and click games.
Game Setting
Although the game world is still very flexible, the basic aspects have been laid out in a fair amount of detail, including the geography, the background story, and the mechanics.
Rather than an Earth-type world, Myndell is made up of islands.. with nothing but deep ravines in between. The ravines are said to go right through the world into space, although this isn't actually true. They're just very, very deep. There are certain areas of Myndell that have ridiculously large lakes, but the bodies of water are always surrounded by land on all sides.
Albeit fairly sketchy, the background to Myndell DOES exist. This background does not factor much into the game directly, but was important to develop for the sake of the setting and the mechanics. Unfortunately, all the background information is considered to be spoiler.
There is magic in Myndell; however, rather than being an innate gift, it must be harnessed by conduits and controlled by the conduit owner. The controlling is what requires talent, but being talented at manipulating magic is no more mysterious than being talented at playing the piano.


